We are developing a teachware app implemented by Augmented Reality (AR) technology. Recent interests on AR technology have promoted a number of AR-based teachwares for children. However, most of them simply show users 3D images to intrigue them when users attach cards or books onto camera. Sejong Puzzle is designed not only to give funs to children, but also to help them understanding spatial perception and developing logical reasoning, and to eventually teach them geometric math. We first have identified user’s needs on geometric math teachwares by user segmentation with surveying and deeper interviews with prospected client children. Then we have developed detailed design guidelines using user journey maps. The prototype app presents introductory examples to make puzzles in the AR environment with diverse pictures, illustrations, 3D objects, and cartoon characters for intriguing children. Currently we are on verification process that how children react over the puzzles that they have perceived difficult, and eventually we plan to measure how much their spatial perception have developed and logical reasoning have been improved, compared to when they do not know of Sejong Puzzle.
Young Jo In, Seoul National University of Science and Technology, South Korea
Sean Hay Kim, Seoul National University of Science and Technology, South Korea
This paper is part of the IICSEEHawaii2019 Conference Proceedings (View)
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