The Finance educators today face many challenges in providing an effective learning environment to their students: the millennials, who are the digital natives. They have different learning styles and require new teaching and learning process that have triggered the main problems in education today. It is no longer possible to assume that the learning could be accomplished solely by linguistic resources and/or crowded slides of confusing texts and formulas. Hence, this study investigates the effectiveness of gamification in finance education. The participants in this study were 50 students from two classes who registered Financial Management course at Politeknik Kuching Sarawak. One class of 26 students was randomly selected as the experimental group which employed the gamification technique in teaching and learning while another class of 24 students was assigned as the control group with normal traditional curriculum activities. The formative assessment indicates that learning via gamification result in higher learning performance. A questionnaire was also developed to elicit the participants' views towards the gamification technique. The results reveal that the gamification technique allured their interest and enhanced their motivation to learn. It is hoped that the findings of this paper will contribute to the improvement of quality in finance education by incorporating the gamification whenever applicable.
Lewis Teo Piaw Liew, Politeknik Kuching Sarawak, Malaysia
Normala bt Jaya, Politeknik Kuching Sarawak, Malaysia
Saripah Siti Zuliani Wan Abd. Rahman, Politeknik Kuching Sarawak, Malaysia
Stream: Teaching Experiences, Pedagogy, Practice & Praxis
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