Abstract
With digital natives as learners, today’s EFL classroom has become a challenging field for teachers to design a lesson which will effectively capture and maintain learner attention and engagement. This study attempts to elaborate a technology-based learning environment in order to increase learner interest and deeply engage them in classroom activities. “All On Screen” scheme is developed by transforming paper-based exercises into interactive digitized learning activities (DLA). On-screen drills and game-based practices created on digital platforms are used as tools to trigger learner intrinsic motivation which eventually leads to increasing interest and learning engagement. The study examines an English classroom of first year undergraduate students at the researcher’s faculty, in perspective of (1) the effects of DLA on students classroom behaviours -- to what extent DLA can retain learner attention throughout the whole lesson, (2) students perception of DLA -- how DLA increase learner interest and engagement in classroom, and (3) students academic performance -- to what extent DLA can enhance learner language learning. The result of the study reveals positive reactions from learners: increasing interest, longer attention span, and higher level of participation and engagement. Nevertheless, it is suggested that the implementation of digitized learning activities will be more effective in terms of improving learner language learning when enhanced and well-balanced with teacher’s scaffolding strategies. This implementation could be a considerable strategy for EFL classroom design.
Author Information
Jaiake Ritthipruek, Prince of Songkla University, Thailand
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