Combining Digital Games with Art History to Create an Interdisciplinary Learning Experience for Students


This paper presents an interdisciplinary to develop content-aware application which combines game with art. The employment of content-oriented game enhances the gamification of learning in culture education. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users. However, developing content-aware game is a demanding work without proper guidance. The purpose of this research is the development of an interactive game-based learning application to combine the cultural content with game. Therefore, we present the application which in form of augmented reality (AR) ~the Digital Antique Project. The Digital Antique Project aims to transform artistic cultural heritage into content of AR application. By using AR application and watching AR presence through mobile screen, the users can immerse in appreciating virtual cultural artefacts which are selected as representatives from Chinese art history and learn the beauty of historic artefacts in ubiquitous computing environment. The results reveal the advantages of gamification having appearance for users to have better understanding on Chinese historical artefacts. We expect this research to extend the adaptability of game development in art education.

Author Information
Leon Deng Teng Shih, China University of Technology, Taiwan
Chan Li Lin, National Taipei University of Education, Taiwan
Ching-Yueh Tseng, China University of Technology, Taiwan

Paper Information
Conference: ACAH2015
Stream: Arts - Teaching and Learning the Arts

This paper is part of the ACAH2015 Conference Proceedings (View)
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Posted by James Alexander Gordon