Gamification of Web Based Learning Environment for Physics Problem Solving


In today’s digital generation, gamification has become a popular tactic to encourage specific behaviors, and increase motivation and engagement. While having this idea successfully used mostly in business and commercial contexts, it’s suggested by some researchers that application of game mechanics can be used in web based education to ease the common pain points in education. Some common pain points in education are focus, motivation, pride, physical-mental and emotional factors. This paper focusses on our work of the gamifying the web based learning environment system for physics problem solving. The system’s instructional design is based on Polya’s problem solving model which consists of four stages: a) Understand the problem b) Devise a plan c) Execute the plan d) Review the solution. Both the social and self-elements of gamification are covered in gamification process of the system. Social elements include Leaderboards, Virtual Goods; whereas self-elements include Points, Levels, Trophies and time restrictions. The gamification elements in the system are assumed to help student to get more involved and engage with the system, eventually helping student to get most out of an e-learning system by addressing the common pain points.

Author Information
Zeeshan Rasool, University of Malaya, Malaysia
Nurul F. Mohd Noor, University of Malaya, Malaysia
Mohd Nizam Ayub, University of Malaya, Malaysia
Hannyzzura Affal, University of Malaya, Malaysia
Nornazlita Husin, University of Malaya, Malaysia

Paper Information
Conference: ACSET2014
Stream: Education and Technology: Teaching

This paper is part of the ACSET2014 Conference Proceedings (View)
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Posted by James Alexander Gordon