Learning Media of Currency Introduction for Children with Special Needs

Abstract

Application of Information Technology and Communication (ICT) has no longer been uncommon and has reached almost every aspect of human lives, including education and learning aspects. The learning media in this study is targeted at children with special needs. It is constructed based on the standard curriculum for mathematics, especially the topics related to numbers, measurement and currency to achieve the standard competency of being able to use currency in daily lives. Subject of this research is a group of children with special needs. These children with special needs can be identified by their range of IQ score between 50 and 70. These learning media are constructed by using Construct 2. It is a software used for building learning media without writing any source code. The learning media is tested intensively to children with special needs, with the teachers’ assistance in every learning section. Indicator to be measured is the ability of these children in a simulated situation. In that situation, these children are required to buy the things they want by mentioning the name of the things correctly, pointing out the value of note, executing the payment process by pointing the notes with bigger or equal values to the things’ price tags, and learning the change to be accepted after the payment process. The intensity and repetition adjusted to suit the requirements of children with special needs, the media supports the teachers in visualizing of currency introduction learning topic to their students.



Author Information
Tri Sagirani, STMIK Surabaya, Indonesia
Tan Amelia, STMIK Surabaya, Indonesia
M.J. Dewiyani Sunarto, STMIK Surabaya, Indonesia

Paper Information
Conference: ACSET2014
Stream: Education and Technology: Teaching

This paper is part of the ACSET2014 Conference Proceedings (View)
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