This article explores the extent to which machinima can work as 'found' and be appropriated in an animation. Machinima as a relatively new animation production technique gains its popularity in the community of independent animators. It is also used by installation artists to create installation artifacts in the digital space. As a form of remix and fandom culture, machinima is closely related to readymades and found arts. However, the layered concept 'found' in machinima is vague and has not been clearly defined, as the knowledge generated within the machinima production practice community is usually fragmented, incomplete and poorly documented. This article is developed from Huang's practice-based doctorial research project which draws inspirations from installation to animation production. Two issues are mostly concerned: 1. How can machinima components be considered as 'found' in an animation; 2. To what extent can machinima components work as found in an animation. The outcome is aimed to benefits both animators and installation artists who want to use machinima in their works; it is also expected to be a lens to further study on machinima, as well as on installation in the digital space of videogames.
Huang Jifeng, RMIT University, Australia
Stream: Anime and Digital Film Production
This paper is part of the FilmAsia2014 Conference Proceedings (View)
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