Category: Digital Humanities

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Sacred Intelligence: Exploring Humanity and Human Intelligence Through Religious Communication in India

This paper examines the interrelationship between humanity and human intelligence through the lens of religious communication, focusing specifically on the …

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AIoT Anthropomorphic Little Monster Interactive System

To attract children’s attention, this study utilizes anthropomorphic little monsters with traits such as timidity, gluttony, playfulness, and adventurousness. These …

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Exploring Emotional Engagement in Augmented Reality Simulation of the Seven Dyslexia Visual Distortion

Dyslexia is a phonological learning difficulty that affects an individual's ability to process linguistic codes despite having high cognitive ability …

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Memes as Critique of Daily Life: A Study on “HomeDesign369” TikTok Videos

The rise of interior design short videos on YouTube Shorts and TikTok has become favourable content, offering entertainment and practical …

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Fanfiction: Mode of Storytelling or Marketing Device, Analysed Through Uses and Gratifications Approach

Fanfiction is an evolving literary genre that happens in a fictional world, combining the elements of beloved characters and alternate …

“Transfigured Reminiscence”: A Vintage Porcelain Figurine Reborn Through 3D Virtualization and Kintsugi Art

Pottery and porcelain are inherently delicate and easily damaged, particularly during transportation or through inadvertent handling. Such damage diminishes their …

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The Prominence of Smart in Smart Tourism Experience: A Netnographic Examination of Online Reviews

The purpose of this study is to investigate Jakarta’s potential as a smart tourism city from the viewpoint of visitors, …

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Using Machine Learning to Classify Art Style in Naturalism and Realism

Art styles have evolved over time in response to changing cultural, societal, and artistic influences. The naturalism and realism art …

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Unveiling the Spiritual Depths: Analyzing Japanese Religious Philosophy in Sekiro: Shadows Die Twice

This academic analysis examines the incorporation of Japanese religious philosophy in Sekiro: Shadows Die Twice, a video game by FromSoftware. …

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Digital Preservation and Data Integrity: A Case Study

This study investigated the data integrity affected by digital preservation in archival institutions. Digital preservation is a broad term that …

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Digital Technologies in Teacher Education With Reference to French Language Teacher

This paper examines digital technologies in teacher education with reference to French language teacher. The purpose was to find whether …

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Transcultural Languages: 3D Reconstruction of the Wampo Canoe, and Its Interpretation Through Intelligent Technologies on Digital Fabrication

The heritage rescue promoted since 2003 by Unesco in its convention for the safeguarding of the Intangible Cultural Heritage is …

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Immersive Technology Uses in Interactive Media: A Collection of Case Studies

A collection of case studies that combine immersive technologies such as augmented and virtual reality in various contexts are introduced …

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MMORPG Games as a Way of Coping During the Pandemic: A Study on World of Warcraft

Negative effects of coronavirus expand from physical to mental health, thus finding methods for emotional coping and wellness has become …

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Towards Kommos: The Narrative Vessel — A Proposed Construct of Narrative Formation

This paper scaffolds a larger investigation entitled Configuring Kommos: Narrative in event, place, and memory, which explores the tangible formation …