The Design of Field Geology Guide Training Combines Spherical Video-Based Virtual Reality (SVVR) and Contextual Clues in Game-Based Learning

Abstract

Attending field geology class can help learners develop the skills to observe rock layer sequences and infer geological history and tectonics. This training is typically supported by class guides who possess geological expertise and can effectively lead students enhancing learning effect and safety. However, there are variables in the wild field influenced by factors such as unexpected situations faced by students, physical fitness levels, weather conditions, and geological structures that have been affected by weather. These reasons make class guide training crucial. To create a simulation-based online training environment, this study integrates spherical video-based virtual reality (SVVR) to design a field geology situation that showcases the geology of a sea coast in Taiwan. With contextual clues as scaffolding in game-based learning design, learners can thoroughly explore the local geological environment within a safe and controlled immersive setting. Additionally, they can practice responding to unexpected situations that arise for students in various scenarios. It not only enhances their geological knowledge, but also ability of student sudden occurrence and conditions. The study involved 16 participants, and the results indicated that learners demonstrated significant improvements in their learning effectiveness. They exhibited a high level of flow, accompanied by low level of anxiety. In terms of cognitive load, the internal cognitive load assessment was not significantly higher, suggesting that the learning content was moderate. The external cognitive load was not significantly higher, suggesting that the technology was not significantly difficult to operate. This study may provides innovative teaching strategies for geology education but also serves as a reference for research in the geology field of virtual reality educational games.



Author Information
Tung-Ta Chiang, National Taiwan University of Science and Technology, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan

Paper Information
Conference: SEACE2025
Stream: Implementation & Assessment of Innovative Technologies in Education

This paper is part of the SEACE2025 Conference Proceedings (View)
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To cite this article:
Chiang T., & Hou H. (2025) The Design of Field Geology Guide Training Combines Spherical Video-Based Virtual Reality (SVVR) and Contextual Clues in Game-Based Learning ISSN: 2435-5240 The Southeast Asian Conference on Education 2025: Official Conference Proceedings (pp. 477-485) https://doi.org/10.22492/issn.2435-5240.2025.40
To link to this article: https://doi.org/10.22492/issn.2435-5240.2025.40


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Posted by James Alexander Gordon