Abstract
An interactive public artwork “English 8 minus 2" was researched and developed by relaying the IoT technology and mass learning principles. This artwork mainly aims at providing students on campus with the opportunity to learn English by installation artwork, which expects to reduce 2 credits from the original 8 credits of English score accordingly. The installation comprises ten LED light pillars, offering two display modes: a light art exhibition and an English learning mode. Moreover, students’ results of English learning in each department will also be reflected at the regular time. In this regard, those engaged in the artwork are not only statically immersed in the aesthetic feeling with the alternation of light and shadow brought by the artwork, but also interacting with the artwork by themselves. Furthermore, we delve into the potential of “English 8 minus 2” to generate motivation, drawing upon the "Self-Determination Theory" proposed by Professor Edward Deci. Additionally, we analyze whether the artwork can bring socio-pleasure, employing Lionel Tiger's framework of pleasures. We anticipate that this interactive learning method, which merges “public art” and “mass learning,” will as applied in more public spaces in the future.
Author Information
Shih-Ta Liu, National Tsing Hua University, Taiwan
Su-Chu Hsu, National Tsing Hua University, Taiwan
Paper Information
Conference: KAMC2023
Stream: Education / Pedagogy
This paper is part of the KAMC2023 Conference Proceedings (View)
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To cite this article:
Liu S., & Hsu S. (2023) Mass Learning Through Interactive Public Art With Data Sculpture ISSN: 2436-0503 – The Kyoto Conference on Arts, Media & Culture 2023: Official Conference Proceedings (pp. 269-278) https://doi.org/10.22492/issn.2436-0503.2023.23
To link to this article: https://doi.org/10.22492/issn.2436-0503.2023.23
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