Gamification as a Way to Reduce the Operating Method at Engineering Classes

As a result of the low grades found by the university students of engineering, the teaching staff of the second year of the Degree in Environmental Sciences, in the Faculty of Biological and Environmental Sciences of the University of León, proposes a plan of action on the students in order to work on two aspects that are considered as vital when dealing with these type of engineering subjects. On the one hand, it is proposed to apply different techniques that reduce the stress with which students deal at university classes and, on the other hand, it reduces the operative character with which the students try (in the wrong way in the judgment of the teaching staff) to solve the engineering problems raised in the cited subject. In this way, it was introduced a new concept for resolving the conventional engineering problems based on a game (for the incorporation of the gamification and produce a reduction of the stress). This game consists of solving a problem without initial dates. The students have to obtain the dates choosing between several dates (some of them are not necessary for solving it), changing points for the dates. The objective is to know if this methodology improves the satisfaction of the students and their results in the subject. Then, with the present work, it has been shown statistically (ANOVA proceedings) that both actions improve both, satisfaction and results if we compare with a control statistically similar group.

Author Information
Luis F Calvo Prieto, University of Leon, Spain
Raul Herrero Marti­nez, University of Leon, Spain
Ana I Garci­a Perez, University of Leon, Spain
Sergio Paniagua Bermejo, University of Leon, Spain

Paper Information
Conference: ACE2018
Stream: Higher education

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