Conference: ACE2017

The Effect of Game-Based Learning on Science 10 Test Scores

Game-based learning (GBL) is one of many methods that enhance the classroom learning environment by increasing student motivation and engagement. In recent years, the availability of game resources on the internet and the ubiquity of mobile devices have generated more interest in game-based learning. There are few researches, however, on whether it improves retention or

Transiting to Student-Centered Learning in Kazakhstan: Undergraduate Student Experiences

Karaganda State Medical University has been transiting and practicing active methods of teaching and learning since 2011. Faculty members are encouraged to lead their courses by diverse activities to increase students’ learning. However, there is limited evidence regarding the extent of faculty members who evaluate their own courses. In this light, this paper aims to

Fostering Autonomy through Meaningful Homework in Foreign Language Education

There is an important dichotomy between teachers’ and students’ expectations in university. Teachers focus on content and skills that they feel students need to become successful adults, while students are divided between learning and enjoying their life as a young adult. In foreign language contexts especially, contact with the target language is limited or non-existent

Limited English Proficiency of Chiang Mai University Students As Evidence of English Language Education in Thailand

This paper presents a review of recent research that investigates the problem and the practice of English language teaching and learning in Thailand. A review of these studies identifies four major causes that contribute to the failure of English language education in Thailand: national identity, teacher development, education system, and exposure opportunities. The focus of

Analysis of Placement Tests

It was around 2009 that the so-called era of free college admissions began due to a shortage of college applicants. Along with this situation, the introduction of different types of admissions, such as Admission Office Examination (AO) and recommendation-based examinations, which may not require ordinary forms of written examination, raised the issue of widening ability

Exploring Singaporean Children’s Chinese Word Learning Experience

Learners’ word learning experience and learning needs are valuable indicators for learning resource developers. This article introduces a study on exploring Singaporean children’s Chinese word learning experience and learning needs after school. Through the analyses of learners’ needs in Chinese word learning, we seek solutions for developing a digital Chinese word resource that better suit

Bridges Between SLA Research and Classroom Teaching: Implications From Foreign Language Teaching in New Zealand Primary and Secondary Schools

It has been argued that there is a gap between the theoretical recommendations of second language acquisition (SLA) research and actual language teaching practices. Responding to this concern, this presentation will examine how ten well-known SLA research-based teaching principles (Ellis, 2005) have been implemented in classrooms in New Zealand primary and secondary schools. These ten

A Three-Level Problem Corpus for Introductory Computer Programming Courses

Solving problems is a very important exercising activity for students in an introductory computer programming course. The paper introduces the construction of a three-level problem corpus for training the students’ programming skills.The first level consists of the C programming language syntax problems, including data types, control flow, functions, pointers and arrays, structures, etc. For each

Implementing Pair Work for Using Smartphones in University Liberal Arts Education

There has been a marked decline in students’ motivation in liberal arts courses at Japanese universities. Therefore, research and experimental classes focused on active learning are being conducted as a countermeasure. However, a majority of the practical teaching techniques imitate active learning methods used in the U.S., a country with advanced active learning whose citizens

Fostering Empathy, Logical Thinking, and Creativity by Literary Texts: A Neuroscientific Approach

This paper aims to show that reading a literary text is an effective means to foster empathy, logical thinking, and creativity, all of which are indispensable for students as future citizens of the world who should understand other cultural values and cope with the multifaceted current of globalization appropriately and flexibly. Drawing on the studies

A Study of Open Courseware’s Learning Effectiveness on E-Book Production Professional Technique Competence for Design-Related Department Students

This study intended to use the development of a set of industrial technique oriented open courseware for E-Book production, as well as applied the open courseware as the Blended Learning to conduct a teaching experiment, in order to improve students of design-related departments for their E-Book Production competency, as well as satisfy with industries’ demand

Educational Policy Theory and Practice: Designing Comprehensive Frameworks for Evaluating and Managing Changing Educational Environments

Educational institutions at all levels of the education system can make positive contributions to social change in global society by effectively bridging the gap between educational theory and practice to create optimum learning environments and outcomes for students. A clear understanding of educational policy theories and practices can allow educational policy makers to design effective

International English in Context: Which Pedagogies?

In its unmissable spread as the international language for communication by excellence, the English language is a classified detectable entity which is both product and agent of the global interconnected world. Deeply entwined in the globalisation process, International English is a multifaceted term that is nonetheless given meaning in the way it is being understood

Development of Physical Blocks with Communication Device for Visual Programming Study

The visual programming language Scratch is widely used to learn problem-solving skills and logical thinking; However, it is not easy for elementary school students to learn how to use Scratch language. Conventional Scratch learning has two different aspects on how to use the PCs to carry out various operations and programming. For students who are

Emotional Intelligence in Adolescents with Javanese Ethnic (Study in Special Region of Yogyakarta, Indonesian)

The Indonesian country is known to have a very pluralist society. Of the many ethnic groups in Indonesia is known Java Tribe originating from Java Island is the largest ethnic group in Indonesia with a population of about 40.2 percent of the entire people of Indonesia (BPS, 2010). One of the areas with the majority

The Effects of Mental Imagery with Ocean Virtual Reality on Creative Thinking

Mental imagery in creativity has been regarded as facilitating insight in creative thinking, but several issues remain to be addressed to clarify the extent to which forms, abilities and strategies of imagery affect creative idea generation (Palmiero, Piccardi, Nori, Palermo, Salvi, & Guariglia, 2016). In this study, the issue of whether if Mental Imagery with

Bernstein’s Pedagogic Device As Deconstruction of Teaching Practices

The aim of this study is to discuss Bernstein’s Pedagogic Device Theory as the grounding for deconstruction of teaching practices in higher education. This paper describes a teaching of teachers experience focused on building pedagogical knowledge through deconstruction of classroom practices in order to unveil the rules and implied discourses within the teacher’s mindset. It

The Development of Indonesian Language Textbook Based on Multiple Intelligences Theory for Industrial Chemistry Department Students in SMK Negeri 1 Cerme

Intelligence is included in aspects of individual differences. Gardner divided intelligence of human became eight categories, called as multiple intelligences. Understanding of multiple intelligences can help students to recognize their prominent intelligence and develop their potential optimally. The research purposes are to describes development process, quality, and the effectiveness of Indonesian textbook based on the

Causes of Bullying: A Comparison of Teacher and Student Perspectives

The aim of this study was to determine any variances between teacher and student perspectives of bullying’s causes. A total of 2,210 students (in grades 5 to 12) and 406 elementary and middle-school teachers in Taiwan voluntarily participated in this study. The data were collected by a self-developed Awareness of Bullying Causes Scale (ABCS) and

STEM Education in English: A Case Study of a Japanese Technical College

Attempts to teach subject courses in English have become more widespread in Japanese universities. Methods such as Content and Language Integrated Learning (CLIL) is sometimes used to educate students in subject knowledge as well as English language. However, such practices hardly exist in Japanese technical colleges, where students are educated in vocational mechanical and engineering